
This makes it so you can see through 3D objects in edit mode to see their faces and vertices. to correct this, first click this little box Here you can see that the plane isn't exactly "hugging" the head. Alternatively, you could go to view > right. On your numpad, push 3 to go to the right side view.

I'm going to make my geometrical bangs on the right side so it can then mirror onto the left. Make it a small rectangle on top of the head. Resize your plane by pushing S and then x, z, and y. In edit mode, I'm going to make some bangs. Make sure under mirror object, you have selected your model. It's not crucial to have it on one side, but it is if you're going to mirror the object, which I'm going to do. In edit mode, resize the plane to be smaller by pressing S on your keyboard and place it on either the left or right side of the z axis. It will then spawn a plane into the 3D viewer. Pushing T on your keyboard will pull it out.

You can do this by going to the left menu. For hair, you only need the head and top, depending on how long you want the hair to be.Ĭreate a plane object. Open blender 2.70, and export the sims 4 studio model rig. If you have any questions, feel free to post them! Hello! This tutorial is going to show you how to make clay hair for the Sims 4 from scratch.
