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Map editor by guadmaz
Map editor by guadmaz













Then you can save or load your map in various formats, currently supported are XML and Simple Trainer format (objects.ini). You have a freecam to navigate around, and you can spawn objects (with preview), move them around with your mouse or keys. Started script NativeUI.BigMessageThread. Description This is a tool reminiscent of MTA:SA Map Editor days. Instantiating script NativeUI.BigMessageThread. With (UIMenu menuToBind, UIMenuItem itemToBindTo) Failed to instantiate script MapEditor.MapEditor because constructor threw an exception: System.NullReferenceException: The object reference is not set to an instance of an object. Instantiating script MapEditor.MapEditor. Started script MapEditor.JavascriptHook. Instantiating script MapEditor.JavascriptHook.

map editor by guadmaz map editor by guadmaz map editor by guadmaz

I copied the older NativeUI 1.7 for Guadmaz 2.13 version.īut I can't open your new 2.14 version in the game when I press F7 or with buttons for gamepad (LB, RStick). But the 2.13 version gives a script error when I want to scroll through the object list, I get this error: Unhandeled exception in script "MapEditor.MapEditor"! UnauthorizedAccesException with System.IO._Error.WinIOError(Int32 errorCode, String maybeFullPath). : Hello the weird thing is that I can't open your Map Editor 2.14 in the game while I can open Guadmaz 2.13 version with F7 or gamepad.















Map editor by guadmaz