
Then you can save or load your map in various formats, currently supported are XML and Simple Trainer format (objects.ini). You have a freecam to navigate around, and you can spawn objects (with preview), move them around with your mouse or keys. Started script NativeUI.BigMessageThread. Description This is a tool reminiscent of MTA:SA Map Editor days. Instantiating script NativeUI.BigMessageThread. With (UIMenu menuToBind, UIMenuItem itemToBindTo) Failed to instantiate script MapEditor.MapEditor because constructor threw an exception: System.NullReferenceException: The object reference is not set to an instance of an object. Instantiating script MapEditor.MapEditor. Started script MapEditor.JavascriptHook. Instantiating script MapEditor.JavascriptHook.



I copied the older NativeUI 1.7 for Guadmaz 2.13 version.īut I can't open your new 2.14 version in the game when I press F7 or with buttons for gamepad (LB, RStick). But the 2.13 version gives a script error when I want to scroll through the object list, I get this error: Unhandeled exception in script "MapEditor.MapEditor"! UnauthorizedAccesException with System.IO._Error.WinIOError(Int32 errorCode, String maybeFullPath). : Hello the weird thing is that I can't open your Map Editor 2.14 in the game while I can open Guadmaz 2.13 version with F7 or gamepad.
